Evil Within The Assignment Trophies

March 12th, 2015, 03:04 AM   #1
 
 
The Evil Within - The Assignment - Trophy Guide and Roadmap


Not a registered member? Got any questions, suggestions, or concerns about the guide? Then why notjoin the forumstoday! This guide is only intended to be used by playstationtrophies.org, and cannot be copied or rephrased in any way. If you find this guide posted elsewhere, then please contact the guide writer (Aeirou), and let them know. Thank you.


  • Estimated trophy difficulty: 2/10
  • Offline trophies: 10 (7, 3)
  • Online trophies: N/A
  • Approximate amount of time to 100%: 3-6 Hours
  • Minimum number of playthroughs: 2
  • Number of missable trophies: None, Chapter Select
  • Glitched trophies: 0
  • Does difficulty affect trophies?: Yes, you must play on KURAYAMI
  • Do trophies stack?: PS4/PS3/Region Versions have separate lists.
  • Do cheat codes disable trophies?: N/A

Useful Links:

The Assignment is the first available downloadable content for The Evil Within. Unlike the main game where you followed the story through the eyes of Sebastian, the DLC puts you in control detective Juli "Kid" Kidman. The story of this DLC offers the back story of why Kidman was really with you and what connections she may have to to Project STEM. Unlike Sebastian, Kidman is unarmed for the majority of her story and the gameplay focuses more on stealth then you will have experienced in the main game. The Assignment is episodic in nature, meaning that while this DLC begins to tell the story of Juli Kidman, you'll have to wait for the next DLC to finish her story.

In terms of trophies, you're looking at about an afternoons worth of gameplay. The Assignment features nothing on par with AKUMU difficulty from the main game, and the miscellaneous trophies can easily be earned along your first or second trip through the story. The DLC does require two playthroughs minimum. This is unavoidable. You need to beat the game on Survival in order to unlock KURAYAMI mode. There aren't any trophies in the DLC that will keep you from regaining your 100% and there are also no glitched trophies. Please note that the trophy guide below does include spoilers to identify areas and locations for specific trophies. If you do not want to play with spoilers, considering obtaining any collectibles and miscellaneous trophies on your second playthrough.



Step One: Survival

For this step you'll be playing through The Assignment on Survival difficulty. There are no upgrades to worry about, unlike the main game, and a large portion of both chapters is heavily stealth based. You're going to focus on completing the four miscellaneous trophies while gathering the collectibles along the way. The DLC is very short and you should complete this step in about three hours.

In this step you will earn;

Prank Call
Clutch!
All You Need is Axe
Death Grip
A Piece of My Past
A Warning
A Different Beginning
Doctor's Notes
Not as it Seems

Step Two: KURAYAMI + Clean Up

For this step you'll play through the game on KURAYAMI difficulty. This difficulty's challenge is that you can only navigate your surroundings by using your flashlight. You'll also pick up any collectibles or miscellaneous trophies that you may have missed the first time around. See the trophy guide below for further tips and walkthroughs regarding each trophy.

In this step you will earn;


Not Afraid of the Dark

Last edited by luffybuggy; April 4th, 2015 at 01:55 PM. Reason: Editorial Sweep
 
March 12th, 2015, 03:05 AM   #2
 
 


Prank Call
Lure an enemy with a phone call and lock them in a room. (Ch. 1)

In Chapter 1: "An Oath", after you go through the vent avoiding one of your first enemies you'll come out into a hallway across from a hand scanner pad. Use the hand scanner pad to unlock the door and turn the light green. There's no need to enter this room. Move down the hallway to your left towards the room next to it. Be careful not to attract the attention of the enemy patrol down the corridor to your left in front of the next room. Enter the room and on the desk to your left use the phone. This phone will call the phone in the room you opened a moment ago and the enemy will be drawn to the noise of the ringing phone. Wait for the enemy to enter the room and quickly move down the hallway and activate the hand scanner again. When the light turns red, the door will lock, trapping the enemy and unlocking the trophy.

There is another opportunity to earn this trophy later in the chapter after you see Leslie and reach the first save point. Just after this room you'll enter into a room with two enemies. The phone is on the desk to the left of the box nearest you when you enter the room. Throw a bottle to the back left corner of this room and then use the phone to call the cell phone in the room in the back left corner. After the enemy goes into the room to investigate the noise, hit the switch next to the door to trap him inside. Once the door is locked, the trophy will unlock.

For additional assistance refer to the following video;



Clutch!
Use a single trap to kill two or more enemies in The Assignment. (Ch. 2)

In Chapter 2: "Crossing Paths" you will have to gather three fuses to open various doors in the sewers to progress in the story. After picking up the third valve and heading back the way you came, Ruvik will manipulate the room and turn the door you came from into a wall. The locked door you couldn't open on your way to the fuse will be open and a haunted will be coming through it at any second. You also may have noticed the circles on the floor near the crates in this room. When you stand on the circles, or more importantly when enemies do, the trap will begin to prime by making a noise similar to a jet starting up. What you're going to do is run towards the door the haunted comes out of and kick it open. Move forward into the room until you get the attention of the two haunted in the room and run back out towards the trap. Run across the trap and stand just outside of it. The haunted enemies will come for you and run across the trap, activating it. If it kills at least two of them then the trophy will unlock. If not, allow the remaining enemy to kill you and try again.

Alternatively, there is also a trap in the room that the haunted comes in from that you can use to kill two enemies with if you'd prefer. You will have to run past all enemies towards the back right of the room to group them up. Run around the large set of crates and back towards the trap. Stand on the edge of the trap so that the enemies will stop on top of and activate it. If the trap kills at least two enemies, the trophy will unlock.

The final opportunity for you to enter this trophy will be in the graveyard after hearing that the bell lures away the Haunted enemies. In the same spot you earned Death Grip, you can lure this same group of enemies to the wooden board trap to the right side of this small area. If two or more Haunted fall in the pit, the trophy will unlock.

For additional assistance refer to the following video;



All You Need is Axe
Survive the duel without using any electronic devices in the environment. (Ch. 2)

In Chapter 2: "Crossing Paths" you'll get to a event when you are forced to fight the maniac version of Joseph. During this fight you will have to stealth attack Joseph in the back three times in order to end the fight. For the trophy, simply finish this encounter without interacting with electronic devices or noise makers. You start with one axe given to you in the cutscene. From your starting position, the second axe is stuck in the mattress of the bed on your far left. The third axe, from your starting position, is immediately behind you in the room stuck in the podium. Use all three on Joseph to finish the fight and unlock the trophy.

For additional assistance refer to the following video;



Death Grip
Get a Cadaver to grab and kill a Haunted. (Ch. 2)

In Chapter 2: "Crossing Paths" you will get to a church graveyard area just after hearing the bell call away two haunted. When you enter this area, there will be three enemies devouring a corpse nearby. Take cover behind the broken wall nearby and call them towards you. Run around the opposite end of wall past the corpse they were eating and turn right through the archway. Slow down here because there is a cadaver patrolling the area. Crouch walk past the Cadaver with the Haunted following you and the Cadaver will latch on to the haunted and explode. The trophy will unlock shortly afterwards.

For additional assistance refer to the following video;



Doctor's Notes
Collect all Research Documents in The Assignment.

Throughout both chapters of The Assignment, you will encounter and collect seven documents that tell the research story of Project STEM. These collectibles look like manila folders with cassette tapes resting on top of them. Collect every tape in order to unlock the trophy.

Link to collectible guide here: http://www.playstationtrophies.org/f...=1#post5069899


A Piece of My Past
Collect all Personnel Files in The Assignment.

The personnel files in this DLC are collectibles related the Kidman's back story and the company she works for outside of the Krimson City Police Department. This files look like manila folders with the star logo on the cover of them and there are only three to be found in this DLC.

Link to collectible guide here: http://www.playstationtrophies.org/f...=1#post5069899

Last edited by luffybuggy; April 4th, 2015 at 01:50 PM. Reason: Editorial Sweep
 
March 12th, 2015, 03:06 AM   #3
 
 

A Warning
Complete the hidden letter in The Assignment.

There are 8 letter scraps throughout The Assignment that are locked away in the safe of the gatekeepers. You must find these 8 safes and solve their puzzles in order to obtain each letter scrap. Once you have them all you must go into the pause menu, then into your archives, and assemble the letter scraps into it's full form. The trophy will unlock once you have done so.

Link to collectible guide here: http://www.playstationtrophies.org/f...=1#post5069899

Not Afraid of the Dark
Clear The Assignment in KURAYAMI Mode.

Kurayami, appropriately meaning "darkness" in Japanese is a mode in which the game is shrouded in overwhelming darkness. The only way to see is by using your flashlight and other light sources in the environment. This is far less difficult to beat than AKUMU mode from the main game because a large portion of the DLC is done is stealth and hits are not automatic deaths. Kurayami can not be played as a first playthrough and must be unlocked by beating the DLC on survival difficulty.


Kurayami Mechanics
  • No light aside from your flashlight and enemy sources
  • No detection indicator when or if an enemy nearby reacts to you or other sources.

Tips:
  • Enemies do not react to your flashlight at all, so feel free to use it at will.
  • While some enemies react to sight, all enemies react to sound so move slowly because Kidman is mostly unarmed.
  • If you happen to take damage, standing still for a period of time will heal you back up to full health.
  • You are much less likely to be detected when you are in cover. You can't use cover until the tutorial indicator, but you enter cover by pushing .


A Different Beginning
Clear Chapter 1, "An Oath."

Story related, cannot be missed.

The trophy will unlock in the Chapter End screen, also allowing you the opportunity to save before starting the next chapter.


Not as it Seems
Clear Chapter 2, "Crossing Paths."

Story related, cannot be missed.

The trophy will unlock in the Chapter End screen, also allowing you the opportunity to save and use New Game+ to begin KURAYAMI mode.

Last edited by luffybuggy; April 4th, 2015 at 01:51 PM.
 
There are 18 total files found in The Assignment DLC, 9 in each chapter. There will be 3 Personnel Files, 8 Torn Letters, and 7 Research Documents. Some of these documents are found in safes in which you need to solve a puzzle or figure out the code by doing certain tasks so keep that in mind before leaving the safe in frustration. Most of the files in the open are hard to miss unless you're rushing through just trying to reach the end.

Below is a written walkthrough in addition to a video with a visual representation if it helps you more. They are all color coordinated with their names so be sure to check this out before playing through the DLC.

Orange text is for Personnel Files.
Green text is for Torn Letters.
Purple is for Research Documents.
Blue text is the time in which is it shown in the video walkthrough.

Chapter One: The Oath

Toggle Spoiler

  1. KCPD Criminal Record(0:12)- After being greeted by Oscar you will have fallen down into a cave. Taking a few steps after the cut-scene you will see a split in the cave system, go right until the end where you will find the first file on the chair.
  2. Entry #231 (0:40) - Found on the ground in front of a body after proceeding through the double white doors and seeing your first enemy kill its victim.
  3. Letter Scrap 1(1:05) - Just ahead from the audio tape you will need to distract/lure an enemy away from the door so you can provide yourself with enough time to open it. Once inside on the desk to the right is a safe box. The code for the safe is implanted on the safe numbers itself, the first number of the code is the one with the darkest or mode blood and the last number will have the least amount of blood (6-5-1-7).
  4. Letter Scrap 2 (1:37) - You will come to a point where you must use the computer to gain access to the system unlocking the door you will follow the "light enemy" through the wall by focusing your light. After coming to a new area you will pass a hallway where you see Leslie continuing through a door to a staircase. Do not go down the staircase, instead go past the staircase and to the left by the three paintings (opposite of the wall the painting are own) is a crawl space you can get through where a safe box will be inside on a table next to some newspapers. To unlock this safe you must go around the room focusing your light on the paintings looking for a number is blue, yellow, and red. These numbers will be randomly chosen and not the same each time you go into the room. Once you have found all three numbers go to the safe box and use the according number with the appropriate color coded dial.
  5. Entry #16 (2:31) - After completing the mark on the wall with the #1 you will walk through that door and continue past all the beds to the open space down the small staircase where you will find another mark on the left wall. Focus on that mark which will make the table appear with the research document.
  6. Letter Scrap 3 (3:10) - Coming down off the red ladder you will need to sneak through the enemies by crouching. Coming off the red ladder you want to go to the right and then skip following right (DO NOT go through the crawl space yet) to the second right where you will see a ladder heading up. Go up and it leads you directly to the next safe box. This puzzle can be a bit difficult, but with time you will complete it. To open the box you must light up each square.
  7. Recording #1: Recruitment(6:04) - Ahead of the last collectible when you figure out how to climb the ladder do so and enter the first doorway to the left. When you walk in the door walk straight and on the desk is your next file.
  8. Letter Scrap 4 (6:36) - Going outside you will come to another staircase. Go up and head to the left where you will find yet another safe box. A solution code is needed so look down the right side from where the safe is placed and you will see a office desk with a light. If you look at the wall with the flashlight focused where the light is pointed you will gain the random generated code for the safe. The squares that are left after focusing your flashlight are the buttons you press at the safe.
  9. Entry #229 (7:26) - Directly after your last collectible you proceed ahead where you see a short cinematic of Joseph and Sebastian going up the elevator. Go down the staircase and to the left of the door is the audio file on a large generator.


Chapter Two: Crossing Paths

Toggle Spoiler

  1. Entry #239(8:03) - Found after you have the chance to pick up the axe. Sneak kill that enemy and then find another axe through the red door as you proceed ahead. Sneak kill the enemy that's guiding the door in front of the the gate and enter that door to the left of the gate. Inside you will see a corpse with a pen in his back with a table next to him where the file will be placed.
  2. Letter Scrap 5 (8:33) - In the same area as you shoot the light enemy there will be a ladder on one of the columns. If you climb up and see the cat and the couch you have gone to far. Once you climb the ladder the safe box will be ahead, however, the solution to the safe is to the right on the column. It will give you a combination to the lock in order to unlock the safe. If you mess up the combination at any point press to back out and do it again.
  3. Letter Scrap 6 (9:24) - Shortly after shooting the hunters and the light enemy you will need to take a part out of the fuse box and add it to the box to the right opening up a door (when you insert the fuse on the left side). From here you go through the door and into the water and are given the choice to go left or right. Go left and focus your flashlight on the star symbol opening up a tunnel passage with a ladder behind it. Climb the ladder to find the next safe box. Turn around to find the puzzle on the wall with your flashlight. Again the red squares are the ones you press in the safe box to open it up.
  4. Entry #246(10:14) - After inserting the third piece of the fuse box you will jump down back into the water and go left the way you couldn't before. Go through the door and you will find the file above a yellow barrel.
  5. Entry #215(10:38) - After going up the spiral case pass the door and focus your flashlight on the mark to unlock a new door. Inside the door will be three podiums you can interact with. On the right side is a single arrow pointing up, keep it that way focusing your flashlight on it.
  6. Recording #13: Disposition(11:57) - After the duel with Joseph you enter a new area where you leave the room and see a shadow of someone in a rocking chair. As you turn the corner nobody is in the rocking chair, but there is a collectable.
  7. Letter Scrap 7 (12:22) - Leave the house through the only door possible and head left while the lights are on until there is some short dialogue about Leslie. If you continue left you should see a crate and a barrel, both can be broken with . When you break open the crate the safe box will appear and like a previous safe you must light up each square for it to unlock.
  8. Entry #201(13:14) - Continuing on through the sewer after doing the light puzzle to show the statue you wait for the dialogue to end before going crouching through a sewer. Continue straight and on the small table strait ahead is the file.
  9. Letter Scrap 8 (13:45) - Meeting up with Leslie and continuing the path where you will see Ruvik run past Leslie and down to the left is a safe. This is the same as the first safe where you need to press the ones with most blood first.


Video Walkthrough

Toggle Spoiler


[hide][top]
A Warning
Complete the hidden letter in The Assignment.

This is related to the DLC collectibles in a very unique way. After picking up the 8th and final letter piece enter the Archive by pressing the "Options" button then go to the letters. Press on a letter and to rotate it. Put the letter pieces together to form one puzzle for the one of a kind trophy.

Also refer to A Piece of My Past for a list and location of each collectable within The Assignment DLC.

[hide][top]
Not Afraid of the Dark
Clear The Assignment in KURAYAMI Mode.

KURAYAMI Mode cannot be played until the DLC has been completed. When you do start on this mode it will be in complete darkness with the exception of your flashlight. The lights will not be turned off until you have been given the shot and doze off. If you're having trouble reaching the flashlight head to the gate and go left making your way around the plastic covering.

When you begin The Assignment you are asked to choose your brightness settings. It would be wise to set it brighter than you normally would. You can adjust the brightness at anytime by pressing the options button and going over to graphics then hitting on brightness adjusting your setting.

No additional enemies are added into the KURAYAMI Mode to make it even more difficult. No background color will be given or flashes so be ready for that as well. The hardest part of the DLC will most likely be the duel with Joseph because there are many different areas he could be at. If you listen closely or wear a headset you can hear the sound coming from one side and not the other informing you of which side he is on. Also unlike in Survival Mode Joseph can spot you almost instantly. One he says "I found you" it's best to run away and find new cover.

Categories: 1

0 Replies to “Evil Within The Assignment Trophies”

Leave a comment

L'indirizzo email non verrĂ  pubblicato. I campi obbligatori sono contrassegnati *